AI Insights · Timothy · October 2025
Top Slime Games Performance on Unified Platform in Hungary, Q3 2025
Explore the performance trends of the top slime games in Hungary during Q3 2025, featuring insights from Sensor Tower's data.
In the third quarter of 2025, the slime games category in Hungary demonstrated intriguing trends across various metrics. Based on data from Sensor Tower, we highlight the performance of the top five applications in this niche.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a dynamic quarter. Weekly revenue peaked at around $267 in late August, with a noticeable dip towards the end of September at $139. Downloads surged mid-quarter, reaching 215, before dropping to 161 by the end of the quarter. The app maintained over 2K weekly active users initially, but this number declined to 1.7K by the end of September.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a steady revenue flow, averaging around $100 weekly, with a peak of $128 in early September. Downloads began at 107, fluctuating throughout the quarter, and ending at a low of 27. Weekly active users remained relatively stable, closing at 1.5K.
Fluid Simulation, developed by Pavel Dobryakov, had modest revenue, with a high of $29 in mid-August. Downloads peaked at 116 early in the quarter but tapered to 32 by the end. Active users followed a downward trend, starting at 211 and ending at 115.
I, Slime by Games Hub Hong Kong Limited showed variable performance with a notable revenue peak of $40 in late July. Downloads initially struggled but saw a rise to 142 in mid-September.
Lastly, Rogue Slime by Mateo Bonnin had a fluctuating revenue pattern, peaking at $29 in late July. Downloads were inconsistent, peaking at 56 in mid-July. Active users remained relatively stable, closing at 39.
For more detailed insights into these apps and their performance, visit Sensor Tower's platform.